The economic principle I’m exploring is “People generally respond to incentives in predictable ways. ”
My research question to help me study the economic principle is “How do video game companies incentivise gamers
to buy their games?”
to buy their games?”
The article/video/etc published in The Guardian titled “How to get into the games industry - an insiders´
guide” demonstrates this economic principle because it shows how the rise of video games is making
more and more job opportunities available in big video game companies.
guide” demonstrates this economic principle because it shows how the rise of video games is making
more and more job opportunities available in big video game companies.
First, video game companies will find employees who are passionate about designing and making video games.
From the article by The Guardian, Game Designer Allison S. explains “Passion and experience
still carry a lot of weight in the game industry¨.
From the article by The Guardian, Game Designer Allison S. explains “Passion and experience
still carry a lot of weight in the game industry¨.
Second, video games are not necessarily a boys thing to do plenty of girl game designers are out
there to. From the article by The Guardian, Rare co-founder Jennifer Schneidereit said, ¨Don’t be afraid of
the boys. Treat everyone equally and with respect. If you see that people are not giving you the same
courtesy, look for other opportunities until you find a place that is right for you. Most importantly
though remember that we are making games for people and not gender stereotypes¨.
there to. From the article by The Guardian, Rare co-founder Jennifer Schneidereit said, ¨Don’t be afraid of
the boys. Treat everyone equally and with respect. If you see that people are not giving you the same
courtesy, look for other opportunities until you find a place that is right for you. Most importantly
though remember that we are making games for people and not gender stereotypes¨.
Third, video game design is not really a monkey see monkey do kind of job there are a lot of different things that
come with working in a game company that are not seen. From the article by The Guardian, Rami Ismail
co-founder of Vlambeer said ¨Communication and vulnerability are the key skills a development team needs.
The ability to talk honestly and the ability to be vulnerable are crucial to making a game and to dealing with
feedback properly¨.
come with working in a game company that are not seen. From the article by The Guardian, Rami Ismail
co-founder of Vlambeer said ¨Communication and vulnerability are the key skills a development team needs.
The ability to talk honestly and the ability to be vulnerable are crucial to making a game and to dealing with
feedback properly¨.
In my next blog post I will research: What makes a good video game

So my main thing is that this is interesting, but after each quote you should analyze them and explain why they support your thesis, cuz after like the second paragraph I kinda forgot what the reasoning behind each point was. After that, I think it's pretty interesting of a topic!
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