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TITLE: SYNTHESIZING RESEARCH ON How do video game companies incentivise gamers to buy their games? (OVERALL TOPIC)
The economic principle I researched was “People generally respond to incentives in predictable ways. ”
Video game companies are always wanting to get more people to play their games. How they do this is by incentivizing customers, gamers, to buy their games. There are a lot of ways they do this and I have explained all of them in the previous blog posts. Some key ideas they use to incentivise the gamers, customers, to buy their games is by, giving the player what they essentially are looking in a game, making key parts of a video game interesting as well as intriguing and keeping a great story as well as gameplay.
Giving the player what they want is one of the key incentives to buy and play their games. Companies use this to keep the players from moving to other games and sticking to one they can keep enjoying. Next, making key parts of a game interesting as well as intriguing is essential to incentivise gamers. Some examples of this are to keep good concept art that fits the games theme, music that follows and makes the player feel the emotions of what is happening in the game and finally levels by keeping the levels in tack and normal they can keep the player feeling like they are actually on the scene. At last, keeping a great story as well as gameplay is a key in incentivising gamers. They both need to be equal if one is greater than the other than players will easily get bored and move to another game. All in all these are just a few of the key ideas used by video game companies in order to incentivise gamers to buy their games.

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