Friday, April 27, 2018

What So Interesting About Working In A Video Game Company?


Image result for video game companies offices
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The economic principle I’m exploring is “People generally respond to incentives in predictable ways.


My research question to help me study the economic principle is “What so great about working in a video game
company”


The article/video/etc published in [name of publication] titled “Pluralsight” demonstrates this economic principle
because it shows the key factors that are used to make a great game.


First, great gameplay edges great stories. This is a contradictory phrase cause if there a good story and bad gameplay
players will have no forward emphasis to play the entire game. Same goes the other way if gameplay is good and
story sucks they will just wanna play it cause its playable and they do not follow the story. From the article on
Pluralsight the author explains how ¨ A game can have an awesome story, but if the gameplay is bad there'd be no
reason to play it. Games at their core are meant to be interactive, a way for a person to immerse themselves in the world.
Unlike a movie where you're just along for the ride, a game gives the player complete control. If the control you give
them is clunky and not fun to play then you won't have a great game.¨


Second, great art style. If you have a great concept and you want the players to feel that concept the art style should fit
the theme of the video game. From the article on Pluralsight the author explains how, ¨However, great graphics don’t
always translate to an extremely realistic experience. For a game to be great graphically doesn’t mean the graphics have
to be a certain style.¨

Third, the players should work for it. If you start off in a game with all the supplies, weapons, items and ect… in the
game it will be fun until you used all your excitement in one single day. From the article on Pluralsight the author
explains how ¨A game needs to be challenging for the player. Of course, not impossible to finish but it should be
difficult enough to keep the player engaged. You don’t want a game that can be completed with no effort in a short
amount of time. Gamers like to be challenged, when they complete a level or mission they want to feel like they had to
work for it and like they accomplished something.¨

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